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🔐 Plan: Session 17


Spoilers Ahead!

This entire page is meant as DM information. If you're not the DM, you should probably not be reading this!

  • If they go to the camp, check 🔐 The Assaulted Halfling
  • When passing Cauldin's Point, 🔐 Weslan Stillwater joins them on horseback with a few of his men. They noticed the smoke plume.
  • If they go to the 🔐 Ironstone Forge:
    • A few miles out, they can see smoke on the horizon.
    • All of the forge buildings are on fire
      • The house is on fire (see below)
        • Sophia is passed out from smoke inhalation on the floor of her bedroom
        • She's been knocked out
          • She will need healing or she might die
        • She's holding a large leather backpack in a tight grip:
    • Ramona is missing
      • A trail of blood leads down to the river behind the house
      • Ramona is laying on the river bank, pelted with arrows and gashes from blades
      • Her horns are covered in blood and guts - Jerry and his boys
      • Several bandits lay face down in the stream
      • Jerry/Burron is laying against a tree log, trying to hold his guts in
        • Ramona has gored him, he's dying
        • As soon as the gang fell for the diversion, he set off to the Forge, knowing that they would not be getting the money.
        • He curses Wolf for ruining his life
        • Dies.
        • Inventory:
          • A copy of the wanted poster for Jim & Jerry
          • A pouch containing 13 gp, 12 sp
          • A Ruby-inlaid necklace worth 1200 gp, the name "Willow" inscribed
          • A round piece of amber with a tiny egg inside of it
  • After the fire, 🔐 Weslan Stillwater will offer them (mostly Gadot, due to Weslan's connection to Philippe) to come by his tent for something he wants to give them before they set off to Marram.
    • He can also tell them about what the journey would cost them, see Survivors Camp.

House on Fire


Go into initiative for each of those who want to help.

The house is already ablaze, the ground floor is burning wildly. The top floor has just started to catch fire. Smoke rises from the roof and through cracks in the windows.

They can hear Sophia call out for help. A DC 15 Perception check reveals which floor the shout came from. An 18 or higher reveals that the window to Sophia's bedroom is slightly ajar.

The kitchen has collapsed, the back entrance is gone, rubble and burning wood block any entrance from that direction.

The front door is barred shut, but a DC 18 Strength check will open it.


Once inside, Sophia stops calling for help.

A DC 15 Dexterity check or take 1d6 damage from a falling support beam and become trapped. Must make a DC 12 Strength check to become untrapped.

A DC 15 Perception check reveals a thin trail of blood on the stairs leading to the second floor.

A DC 15 Constitution check or take 1d6 Fire Damage from smoke inhalation for each change from room to room.

Both the doors to the guest bedroom and the master bedroom are open.

Sophia is in the master bedroom, knocked out cold, holding a leather bag and a bloody ball peen hammer. She has a headwound and is barely breathing. A dead bandit lays on the floor next to her with a big chunk missing from his head.