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🔐 Juvenile Amalchian Dragon


Spoilers Ahead!

This entire page is meant as DM information. If you're not the DM, you should probably not be reading this!

A juvenile Dragon, child of 🔐 Amalchi. In terms of traditional D&D Dragon stages, the juvenile sits between a Young Dragon and a Wyrmling, representing a stage of growth in between. See Dragons for more information on Dragons and their stages in this setting. The creature is large, like a Young Dragon, but paired down to represent less of a challenge. These should only be encountered at the start of 🔐 Blue Skies.

Juvenile Amalchian Dragon

Large Dragon, lawful evil

Armor Class: 17, natural armor

Hit Points: 75 (10d8+30)

Speed: 35ft., burrow 15 ft., fly 70ft.

18 (+4) 10 (+0) 16 (+3) 13 (+1) 12 (+1) 16 (+3)

Damage Immunities: lightning

Senses: blindsight 20 ft., darkvision 120 ft., Passive Perception 16

Languages: Draconic

Challenge: 4 (1,100 XP)


Multiattack. The Dragon makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 4 (1d8) lightning damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Lightning Breath (Recharge 5-6): The Dragon exhales lightning in a 45-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 33 (5d10) lightning damage on a failed save, or half as much damage on a successful one.